package com.ourgame.tankgame.barrier;

import com.jme3.scene.Spatial;

public class Mow extends Barrier {


    /**
     * 草堆障碍物
     * 默认可以被穿透，无法被摧毁
     * @param spatial 
     */
    public Mow(Spatial spatial) {
        super(spatial);
        this.enableAcross = true;
        this.enableDestroy = false;
    }

}